In my simulation, all buffs on ability cast are granted prior to damage calculation. Expensive, but you have usable Nirnhoned armor and weapons right away. A table summarising all these individual effects is shown below. A legendary Nirnhoned staff has 200 extra spell damage. While the Analytical Results provide some insight into damage optimisation, some optimisation questions are rather arduous to answer, in particular the impact of proc sets on damage. In addition, the Unofficial Elder Scroll pages boast a comprehensive build editor that not only calculates statistics for virtually all gear combinations it also clearly and tidily demonstrates the underlying equations used. While CP160 players are considered level 66, mobs are level 50. This panel is primarily for inputting the ordered list of abilities. The race is set to Altmer and champion point distribution is kept constant at 100, 46, 46 and 8 in Elemental Expert, Elfborn, Spell Erosion and Thaumathurge, respectively. Damage differences are not huge between Infused, Precise, Sharpened, Nirnhoned and Weighted. It contains a damage log and damage summary. Since OneTamriel, dungeon mobs have a resistance of 18200 while overworld mobs have a resistance of 9100. Weapon traits are available on all weapons - axes, swords, maces, daggers, greatswords, battle axes, mauls, bows, restoration staves and destruction staves. Thus, the damage increase from a small infused piece is. The ESO Templar is no stranger to Restoration magic, but this class is far more than a run-of-the-mill paladin lookalike. In comparison to the rotation described in Sets, replacing Boundless Storm with Haunting Curse results in a small change (mean = 41026, SD = 1089) but a higher Minor Vulnerability uptime of 55% but of course this is at the cost of having to stay close to the target. Whilst you don’t receive any woodworking inspiration points for refining materials, you do have a chance to gain Resins and Trait Materials every time you refine wood. You can also research on a character with little traits, just to reproduce the item for your main crafter. The simulation only allows direct damage abilities and Twisting Path to proc Scathing Mage. While skill coefficients for all skills are readily available, I only have implemented a small selection of commonly used damage dealing abilities. I have ran a few simulations for magicka sorcerers. Therefore, we will compare, respectively : One spell damage enchantment (174 spell damage) with an Arcane trait (870 max magicka) vs. one spell damage enchantment with an Infused trait (278 spell damage) : that is, 870 max magicka (Arcane) vs. 104 spell damage (Infused). Mar 30, 2018 @ … This time is tracked by cooldown, CD. Its working better then lighting crit staff and flame pen staff, for me anyway. This panel allows for calculation of key stats on both bars and includes inputs for certain passive calculation, special proc sets and champion point allocation. Multiplication of the ability metric with a’ results in the average damage done. A tank with 40K armor is a lot less useful than a tank with 28K having other stats raised. This is something that is a big difficult to do analytically. There are also additional buttons to plot some stats. Since the ratio b/a is mostly constant, it is common to use the notion of an effective max magicka, defined below, to quickly evaluate builds with varying Magicka and Spell Damage. The Elfborn jump points are at. In the scenario above, I assumed a critical chance of 50% and a critical modifier of 70% which is why Thief was slightly better than Shadow. Since the ratio of b/a is around 10.5 for most abilities, a close approximation to the spell tooltip is. Divines/Sharpened games are for minmaxers who sucking each 0,00001% of dps and says "? My name is Tabatta, and this page will be dedicated to discussions and thoughts on the Elder Scrolls Online. Sharpened is usually prefered over Nirnhoned, for DD at least. Part of the Rattlecage set. It is my impression that the majority of these are readily recognisable by the community so my exposition of it will be brief. so basically which is the best trait in general. Honestly I saw a new thread and expected a simple copy-paste :P Thank you for the great work! If you are looking for THE FASTEST, PROVEN leveling path to hit level 50, then this Elder Scrolls Online Guide offered by Killer Guides is inarguably a must-read! The Elemental Catalyst set is amazingly strong set that works well on the necromancer class, boosting our critical damage by a whopping 15% when used correctly.Mother’s Sorrow is another great set for maxing out our Critical Strike Chance, helping us do as much damage and healing as possible while also synergizing with Catalyst. Welcome to Tamriel Foundry, your home for discussion, guides, and tools to optimize your Elder While I will rely on magicka sorcerers for the bulk of my examples, most of the concepts apply equally to other classes. One approach is with a geometric distribution but this only models the average behaviour and leaves much to be desired. CP Bonus is typically Elemental Expert for direct damage abilities or the sum of Elemental Expert and Thaumathurge for damage over time abilities. Rattlecage. This thread is truly a thing of beauty. The Build is designed for players that prefer to play Solo, challenging themselves in any type of PVE content. ... Infused Location: Ulguna Soul-Reaver. If I were to allow only 50% of light attacks to occur this results in a DPS loss of 10 % (mean = 38027, SD = 1111). You need to reach a total of 18,200 Penetration for boss fights in Trials. Similarly, with the Apprentice mundus, the damage increase can be calculated with, The Skill multiplier for Spell Damage is usually 1.25 due to Major and Minor Sorcery. Crushing Wall. Simply add up all sources that increase Spell Critical. This will help address your query concisely or to determine effectively what the potential bug is. The panels around the bottom are for saving and loading files as well as simulation details. Each legendary Divines gear increases Critical Chance by 0.825 with the Thief mundus. Massive heavy attack damage as well as great survivability and self-healing make this set up great for solo and group PVE content! Damage differences are not huge between Infused, Precise… Type: Two-Handed Frost Staff Trait: Precise Location: Mad Architect. The difference between Altmer and Dunmer is too small to be determined with this number of simulation. Healing Staff: 53. CPI is a cumulative percentage increase due to points spent in the corresponding constellation and can be calculated as follow. A special thank you to all addon developers that have both significantly improved the quality of my gaming life as well as allowing me the opportunity to reverse engineer game mechanics. There are additional buttons that plots selected stats. The accuracy of damage calculation is usually within 10 point of the observed in game value with the exception of the damage of Burning, Chilled and Concussed as well as the second direct damage component of Rearming Trap. Strictly speaking, that would be 1 + the sum of Divines. It can be crafted into an weapon piece at, and only at, its creation. Infused (Jade) Increases weapon enchantment effect. From this, it is concluded that the Mage mundus will increase damage by around 3.5%. If the standard deviation is increased to 1 s the DPS loss is 1.0% (mean = 41659, SD = 1146). Thus only nirnhoned and infused are considered. [X1] [NA] Sharpened vs. I'm using Nirn on Staff (over penetration) now, and noticed a good damage boost. This was done via parallel computation on an i5-3570k. Last one. Check out ESO-Hub Now! Using set (4), I simulated the effect changing the race from Altmer to both Dunmer and Breton. It is strongly recommended that PC users use the Constellations addon developed by decay2. Sorry, you must first log in or register for a Tamriel Foundry account before you may comment on articles! I n this Elder Scrolls Online DPS Guide I am going to cover a bunch of mechanics and how to improve your overall DPS. where with a’ approximately equal to a and b’ is roughly 10.5. The average damage increase for each mundus can be determine by calculating the quotient of the damage with and without the mundus. There is a base Flat Penetration of 100. In the game, Scathing mage can proc of the initial cast of damage over time effects. Since the ratio b/a is mostly constant, it is common to use the notion of an effective max magicka, defined below, to quickly evaluate builds with varying Magicka and Spell Damage. Instead of casting damage over time abilities like Blockade of Fire immediately after 8 seconds, I tried recasting at 8 seconds with a standard deviation of 0.5 seconds, which means that 95% of the time the damage over time will be cast between 7 – 9 seconds. No the best trait for weapons is sharpened Nirn comes 2nd the fact that why the nirn is expensive is because its rarer compered to sharpened stone. Alle rettigheder forbeholdes. CLM says I had: Is there any hypothesis to entertain other than that something is bugged (even if it's just Combat Log Metrics)? The changes have been made except for jewellery XD. If we were to be lazy and recast all DoTs every 12.1 seconds that is after the second explosion of Haunting Curse, mean DPS decreases by around 3% (mean = 40631, SD = 905).